Some prior knowledge of C++ and Linux is required.Ī YouTube series of videos showing how to setup SDL2 with C++ and various other beginner to intermediate level topics on using SDL2. How To Get Started with SDL2 OpenGL C++ Programming on LinuxĪ video showing how to get started with SDL2 and OpenGL on Linux, using Visual Studio Code and Cmake.How to setup Codeblocks mingw, SDL2.0 Opengl 3+ and GLEW simple project included.Ī video tutorial showing how to setup SDL 2.0 with codeblocks mingw32 compiler with OpenGL 3.0+ & compiling GLEW libraries.Also features tutorials on how to set up SDL2 on Windows and Linux.Ī video tutorial showing how to setup SDL 2.0 with codeblocks mingw32 compiler C++/SDL2 RPG Physics Based 2D Platformer for Beginners TutorialĪ playlist of beginner SDL2 tutorials, focusing on the basics for setting up a RPG 2D platformer.Migrating a C++ game from SDL 1.2 to SDL 2.0 (Archived)Īn example of a project upgrade from SDL 1.2 to SDL 2.0.Video tutorial series on recreating Cave Story using SDL Tutorials covering a wide variety of introductory topics with SDL 2.0 SDL game engine tutorials for absolute beginners, written by the lead developer of Seed of AndromedaĪ collection of video tutorials on various SDL topicsĪ collection of detailed tutorials for game programming using SDL 2.0 with C++ Tutorials on building 3 complete games using SDL 2.0 Multi-SubjectĪ whole website about SDL tutorials, including SDL basics, events, animation, entities, maps and other topics When using shared libraries, don’t forget to copy tgui.dll to your project’s folder.There are a number of SDL tutorials available from different sources. Also note that the order has to be correct: first tgui, then the libraries from sfml. When linking statically, you have to use ‘-ltgui-s’ and ‘-ltgui-s-d’ instead of course. In “Linker settings” under “Other linker options” add ‘-ltgui’ in the ‘Release’ settings and/or add ‘-ltgui-d’ in the ‘Debug’ settings. In the “Search directories” of the “Linker” add the path to the lib directory (or wherever you placed the library that you build with cmake). In the “Search directories” of the “Compiler” add the path to the include directory. TGUI requires C++14, so check the “-std=c++14” option. Or you can just click on the name of your project (here TGUI-Test) to set them for both. On the left side you can choose whether you want to change debug or release target settings. dll) files to a new “lib” folder in the TGUI root directory. To make it easier to use tgui in your project, you should probably copy the. Once this is done, you will find the libraries inside the lib subdirectory of the build folder. Open the tgui.cbp file and hit “Build” to build the TGUI libraries. CMake created a CodeBlocks project in the build directory that has to be build first. All you have to do now is press Generate. Now you should have reached the message “Configuring done” at the bottom. This option has to match with the one chosen for SFML.Īfter setting the options like you want them you need to press Configure again. You should also look at the TGUI_SHARED_LIBS option, check it to build dynamic libraries (.dll files), uncheck it to build static libraries. Set the CMAKE_BUILD_TYPE option either to “Debug” or to “Release” depending on the type of library you want. If you choose to build static libraries below then the folder must of course contain the static sfml libraries.You probably need to place the lib folder there yourself, with the libraries that you have build.If you use SFML_ROOT when you compiled sfml yourself then you will have to watch out for two things: If SFML was not found then you should set SFML_DIR to the folder containing SFMLConfig.cmake (SFML >= 2.5) or alternatively set the SFML_ROOT variable to the root SFML folder (the directory that contains the include and lib folders). Step 1: Download Step 2: Install Set Active Project Open an Existing Project Cannot Compile any C/C++ Program after Installing CodeBlocks Cannot Build or. If SFML cannot be found automatically you will receive an error. Just keep the “Use default native compilers” option checked and ignore the other three options. Next select your generator, when using CodeBlocks this is “CodeBlocks - MinGW Makefiles”. Set the location of the TGUI directory, set the build directory (usually a new empty folder) and press “Configure”. If something goes wrong afterwards, you can be sure that the problem does not lie with sfml. It would be even better to make sure you have sfml working before trying to use TGUI. Also make sure that you already have sfml on your computer.You can download the latest version here.
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